Towards a Concept for a Hidden Object Game With Dynamic Difficulty Adjustment
Abstract:This short paper elaborates on a work in progress concept for a hidden object game in the knowledge domain of remote sensing. Previous evaluations of the serious game Lost Earth 2307 revealed the need for shorter gameplay variants while still supporting the main learning objectives. It also affirmed the need to individually improve player immersion. To address this need, the short paper briefly depicts the method of the adaptivity cycle by Shute and Zapata and dynamic difficulty adjustment (DDA). The DDA is a … Show more
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