2024
DOI: 10.3390/su16031192
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Towards Sustainable Education with the Use of Mobile Augmented Reality in Early Childhood and Primary Education: A Systematic Mapping

Santiago Criollo-C,
Andrea Guerrero-Arias,
Javier Guaña-Moya
et al.

Abstract: Over the years, educational institutions have faced significant difficulties in the teaching process at all educational levels, due to lack of motivation, concentration, attention, and confidence, among other aspects. In this sense, information and communication technologies can be the answer to transform educational models. One of the most promising and accessible technologies in recent years is mobile augmented reality (MAR), which allows students to visualize content through a mobile device combining the re… Show more

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Cited by 9 publications
(5 citation statements)
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“…AI literacy is a crucial part of digital literacy and little research has been done on how to teach AI literacy to children (Yang et al, 2024). Also, augmented reality technology, together with mobile devices, can be beneficial to support the teaching of science, mathematics, reading, or language (Criollo-C et al, 2024). By addressing these and other relevant research topics, scholars will contribute to a better understanding of the complex interplay between children and digital space, ultimately informing policies, practices, and interventions to support healthy digital development.…”
Section: Discussionmentioning
confidence: 99%
“…AI literacy is a crucial part of digital literacy and little research has been done on how to teach AI literacy to children (Yang et al, 2024). Also, augmented reality technology, together with mobile devices, can be beneficial to support the teaching of science, mathematics, reading, or language (Criollo-C et al, 2024). By addressing these and other relevant research topics, scholars will contribute to a better understanding of the complex interplay between children and digital space, ultimately informing policies, practices, and interventions to support healthy digital development.…”
Section: Discussionmentioning
confidence: 99%
“…The incorporation of VR in the educational environment can play a key role in realizing the fourth objective of the sustainable development goals, adjusting to accommodate diverse needs and pedagogical methods, addressing the unique abilities and preferences of each student, offering more engaging and visual educational experiences [4]. Additionally, the application of VR, along with gamification strategies, can contribute to sustainable development in this context, involving teaching methodologies that guarantee the persistence, excellence, and positive influence of education over time, without jeopardizing the requirements of future generations [71].…”
Section: Discussionmentioning
confidence: 99%
“…VR and gamification can enhance the quality of education and the active participation of students, fostering a more profound comprehension, serving as a solution to innovate an appealing educational model for upcoming generations of students [71,72]. Lastly, the implementation of sustainable practices in technology usage, such as the creation of energy-saving applications and contemplation of their ecological impact, can promote a conscientious use of technology, in harmony with the tenets of sustainable development [72].…”
Section: Discussionmentioning
confidence: 99%
“…UNESCO urges countries to promote education for sustainable development in its Sustainable Development Goals [1]. Sustainable education entails transferring knowledge and skills, and fostering positive values and attitudes towards lifelong learning that contribute to sustainable development [2]. Geography education plays a significant role in cultivating learners' understanding and abilities related to sustainable development, making it a key component of sustainable development education [3].…”
Section: Introductionmentioning
confidence: 99%