Translating virtual product scarcity in gaming to real‐world brand value
Reo Fukuda,
Takuya Nomura,
Naoki Akamatsu
Abstract:This study explores how the scarcity of virtual products in virtual gaming spaces influences brand evaluation in the real world. While previous studies suggest that scarcity in virtual spaces can enhance brand value, the mechanisms and conditions under which this effect occurs (e.g., the characteristics of virtual spaces, consumer traits, and stimulus). Drawing on insights from scarcity research on physical products, we propose that the effects of scarcity may stem from the expectation of impression management… Show more
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