Proceedings of the 2020 ACM Designing Interactive Systems Conference 2020
DOI: 10.1145/3357236.3395523
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Transurbanism

Abstract: The current trends related to 'smart cities' are bringing the cityscapes of movies such as Blade Runner and games such as Cyberpunk 2077 closer to our immediate reality. The question of what will the cities of the future look like is at the heart of urban studies. In parallel, a similar question is posed by (trans)humanists about the future of humanity and its possible technological enhancements. However, (trans)humanity and future cities are defined in a bi-directional dependency. Therefore, we have to answer… Show more

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Cited by 17 publications
(5 citation statements)
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References 74 publications
(77 reference statements)
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“…For each category, the most frequently used features are: (1) the leader board under "social features," (2) the user input under "in-game control features," (3) the storytelling under "narrative and identity features," (4) the general reward under "reward and punishment features," and ( 5) the graphics and sound under "presentation features." Thibault et al, 2021;Orduña Alegría et al, 2020;Khoury et al, 2018;Hantke et al, 2018;Tinati et al, 2017 6 Social formation/institutional Tinati et al, 20171 Leader board Orduña Alegría et al, 2020Hantke et al, 2018;Palacin-Silva et al, 2018;Spitz et al, 2018;Tinati et al, 2017;Pedersen et al, 2017;Moazzam et al, 2015;Hess et al, 2014;Bowser et al, 2013 9 Support network 0…”
Section: Rq1: Types Of Game Elementsmentioning
confidence: 99%
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“…For each category, the most frequently used features are: (1) the leader board under "social features," (2) the user input under "in-game control features," (3) the storytelling under "narrative and identity features," (4) the general reward under "reward and punishment features," and ( 5) the graphics and sound under "presentation features." Thibault et al, 2021;Orduña Alegría et al, 2020;Khoury et al, 2018;Hantke et al, 2018;Tinati et al, 2017 6 Social formation/institutional Tinati et al, 20171 Leader board Orduña Alegría et al, 2020Hantke et al, 2018;Palacin-Silva et al, 2018;Spitz et al, 2018;Tinati et al, 2017;Pedersen et al, 2017;Moazzam et al, 2015;Hess et al, 2014;Bowser et al, 2013 9 Support network 0…”
Section: Rq1: Types Of Game Elementsmentioning
confidence: 99%
“…In-game control features User input Skains et al, 2022;Shannon et al, 2021;Benito-Santos et al, 2021;Thibault et al, 2021;Kimura et al, 2020;Orduña Alegría et al, 2020;Fox et al, 2020;Shingai et al, 2020;Wong et al, 2020;Khoury et al, 2018;Hantke et al, 2018;Palacin-Silva et al, 2018;Spitz et al, 2018;Tinati et al, 2017;Steinke & van Etten, 2017;Prestopnik et al, 2017;Pedersen et al, 2017;Price et al, 2016;Laso Bayas et al, 2016;MacDonald et al, 2015;Hess et al, 2014;Bowser et al, 2013;Esper et al, 2013;Cheng et al, 2011 24 Save 0…”
Section: Rq1: Types Of Game Elementsunclassified
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“…It will go beyond the Smart City and envision an integration with transhuman inhabitants. We call this new horizon for cities transurbanism (Thibault et al 2020). This novel concept is based on the belief that transhuman augmentations will dramatically change how we live in, experience, and make sense of the city.…”
Section: Principles Of Transurbanismmentioning
confidence: 99%
“…Cities and citizens, in facts, make each other: cities make people "polite" and "civil" (from Greek and Latin words for "city"); and citizens, in turn, shape their cities around them and, as we have said, around their own semiosphere. Thibault et al 2020 investigates the possible future of transurban cities according to six layers. Three layers are related to different dimensions of transhuman augmentations: bodily cognitive and emotional.…”
Section: Principles Of Transurbanismmentioning
confidence: 99%