2022
DOI: 10.29257/ea25.2022.06
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Una experiencia de aula basada en la gamificación para la enseñanza de ciencias de la naturaleza

Abstract: The present article aims to find new methodological strategies that promote active learning and motivate students when they do not show a receptive interest in traditional masterclasses. In this way, this research strives to base the implementation of a classroom experience in a school by employing gamification as a game-focused methodology in non-ludic contexts. A theoretical review is exposed, and the essential elements needed to gamify a teaching-learning process are presented. A didactic proposal for the a… Show more

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