2022
DOI: 10.24251/hicss.2022.359
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Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables

Abstract: Toxic behavior (TB) is a negative response to in-game frustration in multiplayer online games (MOG) that can ruin the playing experience, causing financial damage to MOG operators. Understanding the drivers of TB is an important step to curb the behavior. In this work, we consult the model of national culture (MNC) as well as demographic variables (e.g., education, gender, and age) as antecedent variables of TB using an exploratory design. We surveyed players of League of Legends and Dota 2 with two samples, b… Show more

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Cited by 7 publications
(7 citation statements)
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“…Second, we understand the relevant predisposition of age as an indicator that practitioners designing countermeasures against TB need to focus not only on in-game aspects, but also need to consider the offline personality of players to design measures against TB in a user-centered manner to increase effect seizes of those measures. This finding adds to previous work that showed the relevance of cultural differences in relation to TB (Kordyaka et al, 2022). Predispositions such as age as a determinant seem to be particularly promising because this data can be easily collected.…”
Section: Implications For Practicesupporting
confidence: 65%
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“…Second, we understand the relevant predisposition of age as an indicator that practitioners designing countermeasures against TB need to focus not only on in-game aspects, but also need to consider the offline personality of players to design measures against TB in a user-centered manner to increase effect seizes of those measures. This finding adds to previous work that showed the relevance of cultural differences in relation to TB (Kordyaka et al, 2022). Predispositions such as age as a determinant seem to be particularly promising because this data can be easily collected.…”
Section: Implications For Practicesupporting
confidence: 65%
“…Second, to the best of our knowledge, our study is the first one using a multifaceted theory of motivation postulating a full set of 16 genetically distinct motives (i.e., basic desires) in the context of TB [12]. Accordingly, our findings can be understood as a complementary understanding of motivation indicating valuable insights that can be merged with existing findings related to the technological environment of TB [11] and personal dispositions of players [7,14] to enable a more holistic understanding of the occurrence of toxicity.…”
Section: Implications For Theorymentioning
confidence: 68%
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“…First, our sample consisted only of English-speaking participants. Thus, future research is needed to determine whether our results can be generalized to other regions and cultures and cross-cultural research is needed that has been noted in previous work related to MOBAs already (Kordyaka et al, 2022). Additionally, we used M-Turk as a source of data, which might have confounded our results.…”
Section: Limitations and Outlookmentioning
confidence: 99%