2016 IEEE Symposium on 3D User Interfaces (3DUI) 2016
DOI: 10.1109/3dui.2016.7460074
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Usability and cognitive benefits of a mobile tracked display in virtual laboratories for engineering education

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Cited by 6 publications
(11 citation statements)
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“…Virtual classroom environments were found to be effective in improving student retention and provide students with an enjoyable learning experience when compared to traditional classroom environments. 27,40 Additionally, early tertiary learners were reported to be able to directly visualise and better understand certain engineering concepts. 27,40 However, one study reported that, given the results of the study, the uses of virtual classroom environments is not cost-effective, and that further development in this area is necessary.…”
Section: Virtual Classroomsmentioning
confidence: 99%
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“…Virtual classroom environments were found to be effective in improving student retention and provide students with an enjoyable learning experience when compared to traditional classroom environments. 27,40 Additionally, early tertiary learners were reported to be able to directly visualise and better understand certain engineering concepts. 27,40 However, one study reported that, given the results of the study, the uses of virtual classroom environments is not cost-effective, and that further development in this area is necessary.…”
Section: Virtual Classroomsmentioning
confidence: 99%
“…27,40 Additionally, early tertiary learners were reported to be able to directly visualise and better understand certain engineering concepts. 27,40 However, one study reported that, given the results of the study, the uses of virtual classroom environments is not cost-effective, and that further development in this area is necessary. 40 Conversely, another study reported a cost-effective virtual reality solution given the results of user evaluation assessments.…”
Section: Virtual Classroomsmentioning
confidence: 99%
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“…[21] SLR to trace usability heuristics and evaluation before weeding can be performed Visibility, Flexibility, Aesthetic, learnability, Efficiency, Memorability, Satisfaction [22] A relevant work to identify heuristics applicable to the evaluation of the usability of educational games.…”
Section: Satisfaction Usabilitymentioning
confidence: 99%