2022
DOI: 10.1016/j.ijhcs.2021.102732
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Usability evaluation of multimodal interactive virtual environments for learners who are blind: An empirical investigation

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Cited by 11 publications
(7 citation statements)
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“…For a population who is curious and interested in new media and technologies more than the general scope, the potential for obsolescence and improvement of these measures will increase [34]. Accordingly, it is seen that there is a high need to develop the method and viewpoint of usability evaluation according to the degree of industrial maturity and technological involvement [35]. It is necessary to develop research on the future of mixed reality and extended reality by continuously checking the implications and trial and error insights of the research on the acceptance or adoption of existing new technologies and new media.…”
Section: Discussionmentioning
confidence: 99%
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“…For a population who is curious and interested in new media and technologies more than the general scope, the potential for obsolescence and improvement of these measures will increase [34]. Accordingly, it is seen that there is a high need to develop the method and viewpoint of usability evaluation according to the degree of industrial maturity and technological involvement [35]. It is necessary to develop research on the future of mixed reality and extended reality by continuously checking the implications and trial and error insights of the research on the acceptance or adoption of existing new technologies and new media.…”
Section: Discussionmentioning
confidence: 99%
“…Compared to other usability factors, it can be seen that the factors for user error prevention, perception of change, and smooth operation are not yet sufficiently filled [33]. It was highlighted that the most urgent element is to supplement the function to prevent and recover user behavior errors in the metaverse platform in advance [25,35]. This will provide valid implications for designers, developers, and operational experts who plan, develop, and operate the metaverse platform in the real world.…”
Section: Discussionmentioning
confidence: 99%
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