2021
DOI: 10.22478/ufpb.2318-1001.2021v9n1.53512
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Usage of a Web-Based Student Response System (SRS) in the Classroom: An Analysis of Accounting Students’ Perception

Abstract: Objective: Investigate the accounting students’ perception on the use of a web-based student response system (SRS), called Kahoot!, in a public higher education institution in Brazil. The web-based SRS is a relatively recent technology tool that can contribute to provide an active learning environment. Background: The paper reviews the SRS literature and highlights its usage benefits and challenges. Also, the study presents empirical studies carried on SRS thus far that offered theoretical support for th… Show more

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Cited by 1 publication
(4 citation statements)
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References 36 publications
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“…The purpose of the GLE preparation was to increase students’ interest and motivation in the course and to reinforce its content. Nasu et al ( 2021 ) state that students’ usage of gamification in accounting education aids the interaction of the educational process, encourages more class participation, supports attention, and partially improves academic achievement.…”
Section: Methodsmentioning
confidence: 99%
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“…The purpose of the GLE preparation was to increase students’ interest and motivation in the course and to reinforce its content. Nasu et al ( 2021 ) state that students’ usage of gamification in accounting education aids the interaction of the educational process, encourages more class participation, supports attention, and partially improves academic achievement.…”
Section: Methodsmentioning
confidence: 99%
“…Although it is not mandatory to embed IT tools in the integration of the gamification process, it offers teachers new possibilities for the teaching-learning process (Martínez-Jiménez et al, 2021 ). Throughout the Covid-19 era, web-based gamification applications emerged as a beneficial tool for increasing student participation in distance learning (Nasu et al, 2021 ).…”
Section: Introductionmentioning
confidence: 99%
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