2014
DOI: 10.1016/j.nrleng.2011.12.011
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Use of virtual reality systems as proprioception method in cerebral palsy: clinical practice guideline

Abstract: Introduction: The limitations in performing functional activities in children and adolescents with cerebral palsy are important. The use of virtual reality systems is a new treatment approach that reinforces task-oriented motor learning. The purpose of this guide is to study the impact of the use of virtual reality systems in the improvement and acquisition of functional skills, and to evaluate the scientific evidence to determine the strength of recommendation of such interventions.Development: All available … Show more

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Cited by 35 publications
(38 citation statements)
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“…15 Outcomes varied in the ICF domains, with most measurements related to body structure and function and overall gross or fine motor activity. Some studies focused on sensory impairments including visual spatial training 37 and sensory attention for balance, 38 and some focused on intensity of exercise for improving fitness.…”
Section: Outcomes Of Vr and Sg Interventionsmentioning
confidence: 99%
See 2 more Smart Citations
“…15 Outcomes varied in the ICF domains, with most measurements related to body structure and function and overall gross or fine motor activity. Some studies focused on sensory impairments including visual spatial training 37 and sensory attention for balance, 38 and some focused on intensity of exercise for improving fitness.…”
Section: Outcomes Of Vr and Sg Interventionsmentioning
confidence: 99%
“…13,86,87,14,88,15,89, 85,90 The nine systematic reviews were completed between 2009–2015 and varied in focus. (Table 1) Within the reviews, there were 12 randomized controlled trials (RCT) and 85 other types of intervention studies suggesting a relatively large amount of research on VR and SG in pediatrics.…”
Section: Outcomes Of Vr and Sg Interventionsmentioning
confidence: 99%
See 1 more Smart Citation
“…VR has been shown to be effective in improving balance in Parkinson's disease, 4 multiple sclerosis, 5 cerebral palsy, 6 and stroke. 7 In a recent meta-analysis, Li et al 7 evaluated 16 studies that used VR to improve balance among individuals with stroke in all phases of recovery.…”
Section: Introductionmentioning
confidence: 99%
“…Previous studies have evaluated the cortical EEG activity in subjects who had a stroke by analyzing the cortex reorganization processes throughout the recovery period [33]. Several authors [34,35] have found a significantly reduced event‐related desynchronization in the injured hemisphere for UL movements in patients with poor recovery, whereas those with a good prognosis showed a greater involvement of the injured hemisphere, comparable to what is observed in healthy people.…”
Section: Introductionmentioning
confidence: 99%