2019
DOI: 10.4101/jvwr.v12i3.7366
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User Characteristics, Trait vs. State Immersion, and Presence in a First-Person Virtual World

Abstract: Virtual reality and virtual worlds (VWs) are powerful technologies currently helping to define the digital world. These technologies are characterized by user control, immersion, and a sense of presence or “being there.” They have been examined from a variety of theoretical perspectives, technical and user variables, and psychological approaches. The purpose of this study was to extend VW research by relating the roles of user age and gender directly to the VW-critical features of immersion and perceived prese… Show more

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Cited by 8 publications
(1 citation statement)
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“…For example, airline pilots frequently train in simulators, similar to VR, so they will be prepared for situations that hopefully never actually happen. Users get immersed in the simulations and feel a sense of presence because they are so realistic [36]. VR can be used to prepare employees for live training.…”
Section: Extended Realitymentioning
confidence: 99%
“…For example, airline pilots frequently train in simulators, similar to VR, so they will be prepared for situations that hopefully never actually happen. Users get immersed in the simulations and feel a sense of presence because they are so realistic [36]. VR can be used to prepare employees for live training.…”
Section: Extended Realitymentioning
confidence: 99%