2023
DOI: 10.14733/cadaps.2024.s5.223-236
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Utilizing Virtual Reality and Online Gaming for the Construction and Application of Distance Physical Education Teaching Window in Emergency Situations

XiaoYu He

Abstract: The contemporary education community has been trying to use video games or game elements in teaching in recent years. The pioneers in this field have tried to improve the quality of education by means of educational games or gamified teaching, but it has been difficult to be widely promoted for various reasons. In recent years, attempts have found that although there are certain advantages over educational video games and gamified teaching, like the former, there are still considerable difficulties in populari… Show more

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