2023
DOI: 10.1016/j.heliyon.2023.e14509
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Utopian or dystopian? The portrayal of the metaverse in popular news on social media

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Cited by 9 publications
(2 citation statements)
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References 44 publications
(78 reference statements)
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“…Other studies that support the results of the work, primarily in terms of using the metaverse in all areas of life including education, by offering solutions to possible problems and promoting the use of the metaverse in technology-oriented educational environments for sustainable and quality education, based on applications like the metaverse etc., primarily benefitting from the metaverse and more specifically the use of technology and the internet, university, class, age, and gender (Parsons et al, 2019;Ning et al, 2021;Fitria et al, 2022;Hwang & Chien, 2022;Kerneža & Kordigel Aberšek, 2022;Kuloğlu et al, 2022;Lin et al, 2022;Yoleri & Anadolu, 2022;Zhang et al, 2022;Buchner & Kerres, 2023;Chua & Yu, 2023;Deng & Matthes, 2023;Gürkan & Bayer, 2023;Thohir et al, 2023), appear to be in harmony with the study results.…”
Section: Discussionsupporting
confidence: 63%
“…Other studies that support the results of the work, primarily in terms of using the metaverse in all areas of life including education, by offering solutions to possible problems and promoting the use of the metaverse in technology-oriented educational environments for sustainable and quality education, based on applications like the metaverse etc., primarily benefitting from the metaverse and more specifically the use of technology and the internet, university, class, age, and gender (Parsons et al, 2019;Ning et al, 2021;Fitria et al, 2022;Hwang & Chien, 2022;Kerneža & Kordigel Aberšek, 2022;Kuloğlu et al, 2022;Lin et al, 2022;Yoleri & Anadolu, 2022;Zhang et al, 2022;Buchner & Kerres, 2023;Chua & Yu, 2023;Deng & Matthes, 2023;Gürkan & Bayer, 2023;Thohir et al, 2023), appear to be in harmony with the study results.…”
Section: Discussionsupporting
confidence: 63%
“…Social networking involves utilizing the internet and online platforms to create relationships with others [15,106]. This can involve activities such as connecting with friends and family on social media, joining online communities and forums, and engaging in group discussions or chat rooms [107][108][109]. VR involves using technology to generate computer-generated environments that allow users to interact with it in a way that seems realistic [110].…”
Section: Social Networking and The Meta-metaversementioning
confidence: 99%