2019
DOI: 10.3233/nre-192745
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Validation of a robot serious game assessment protocol for upper limb motor impairment in children with cerebral palsy

Abstract: BACKGROUND:The ROBiGAME project aims to implement serious games on robots to rehabilitate upper limb (UL) motor function in children with cerebral palsy (CP). Serious game characteristics (target position, level of assistance/resistance, level of force) are typically adapted based on the child's assessment before and continuously during the game (measuring UL working area, kinematics and muscle strength). OBJECTIVE: This study developed an UL robotic motor assessment protocol to configure the serious game. MET… Show more

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Cited by 4 publications
(14 citation statements)
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“…Thirteen articles compared robotic measures of performance to clinical outcome measures. 10,11,[13][14][15][16][17][18][19][20][21][22]27 The definitions and descriptions of each robotic and clinical outcome measure can be found in their respective articles.…”
Section: Aspects Of Function Being Assessed With Robotic Tests and Mementioning
confidence: 99%
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“…Thirteen articles compared robotic measures of performance to clinical outcome measures. 10,11,[13][14][15][16][17][18][19][20][21][22]27 The definitions and descriptions of each robotic and clinical outcome measure can be found in their respective articles.…”
Section: Aspects Of Function Being Assessed With Robotic Tests and Mementioning
confidence: 99%
“…10,12,15,16,21,24 Point-to-point reaching tasks (without perturbations) were the most common task type, appearing in 10 articles. [10][11][12][13][14]16,20,21,23,26 The point-to-point reaching task was the only task that had a similar experimental paradigm among different laboratory groups and robots. Generally, a virtual target would appear, and the participant would reach toward the target.…”
Section: Robotic Tests and Measures Of Functionmentioning
confidence: 99%
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