2022
DOI: 10.1097/jmq.0000000000000094
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Vax the Max, a Gamification Intervention for COVID-19 Vaccination Task Engagement in the Inpatient Setting

Abstract: The development of vaccines for SARS-CoV-2 has offered game-changing protection from severe disease and death from COVID-19. Despite efforts to vaccinate individuals in the ambulatory setting, a sizable minority of the US population remains unvaccinated for COVID-19. For unvaccinated patients, hospitalization for non-COVID-19 illness offers another opportunity for vaccination. In the summer of 2021, the authors noted that COVID-19 vaccination rate for medicine inpatients at their hospital had fallen to 5.3 vac… Show more

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Cited by 3 publications
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