Proceedings of the 12th European Conference on Visual Media Production 2015
DOI: 10.1145/2824840.2824843
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Video-based facial re-animation

Abstract: Generating photorealistic facial animations is still a challenging task in computer graphics, and synthetically generated facial animations often do not meet the visual quality of captured video sequences. Video sequences on the other hand need to be captured prior to the animation stage and do not offer the same animation exibility as computer graphics models. We present an inexpensive method for video-based facial animation, which combines the photorealism of real videos with the exibility of CGI-based anima… Show more

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Cited by 10 publications
(15 citation statements)
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References 34 publications
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“…oral cavity) or simply ignore them. Other works like [Borshukov et al 2006;Carranza et al 2003;Casas et al 2014;Dale et al 2011;Fechteler et al 2014Fechteler et al , 2016Kilner et al 2006;Lipski et al 2011;Paier et al 2015Paier et al , 2017, try to circumvent these limitations by employing image-based rendering approaches, where the facial performance is captured in geometry and texture space. [Dale et al 2011] present a low cost system for facial performance transfer.…”
Section: Related Work 21 Modelling Of Facial Expressionsmentioning
confidence: 99%
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“…oral cavity) or simply ignore them. Other works like [Borshukov et al 2006;Carranza et al 2003;Casas et al 2014;Dale et al 2011;Fechteler et al 2014Fechteler et al , 2016Kilner et al 2006;Lipski et al 2011;Paier et al 2015Paier et al , 2017, try to circumvent these limitations by employing image-based rendering approaches, where the facial performance is captured in geometry and texture space. [Dale et al 2011] present a low cost system for facial performance transfer.…”
Section: Related Work 21 Modelling Of Facial Expressionsmentioning
confidence: 99%
“…Similar techniques were used in [Fechteler et al 2014], [Fechteler et al 2016] or [Thies et al 2015]. Another image based animation strategy was proposed in [Casas et al 2014;Paier et al 2015Paier et al , 2017, where low resolution 3D meshes were combined with highly detailed dynamic textures that allow generating high quality renderings. Based on previously captured video and geometry, they create a database of atomic geometry and texture sequences that can be re-arranged to synthesise novel performances.…”
Section: Related Work 21 Modelling Of Facial Expressionsmentioning
confidence: 99%
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“…The captured videos can thereby be converted to texture space of the geometric proxy. Small sub‐sequences of the video footage can be re‐combined and mapped to the geometric proxy of a target video, which can be viewed from arbitrary directions [PKHE15].…”
Section: Related Workmentioning
confidence: 99%
“…This paper builds upon our previous works [8–14] and combines and extends them to build a full framework for the creation of animatable VV (AVV). The remainder of this paper is structured as follows.…”
Section: Introductionmentioning
confidence: 99%