2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH) 2022
DOI: 10.1109/segah54908.2022.9978564
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Virtual, Augmented, and Mixed Reality Interventions for Physical Activity: A Systematic Review

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Cited by 3 publications
(3 citation statements)
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“…While some of these works focus on specific subtypes or use cases of XR exergames, no work has yet provided an up-to-date overview of this rapidly evolving domain. Some reviews focused on general physical activity, not particularly on exergames (e.g., [79,184]). Other reviews covered non-immersive "VR" exergames (e.g., [36,45,49]) and examined their health-related outcomes (e.g., [49,141,165]).…”
Section: Existing Literature Reviews and Taxonomiesmentioning
confidence: 99%
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“…While some of these works focus on specific subtypes or use cases of XR exergames, no work has yet provided an up-to-date overview of this rapidly evolving domain. Some reviews focused on general physical activity, not particularly on exergames (e.g., [79,184]). Other reviews covered non-immersive "VR" exergames (e.g., [36,45,49]) and examined their health-related outcomes (e.g., [49,141,165]).…”
Section: Existing Literature Reviews and Taxonomiesmentioning
confidence: 99%
“…Kappen et al [110] identified various focuses of non-immersive exergames (e.g., cognitive training) for older adults, which we incorporated in the goal dimension of our taxonomy. Lastly, only a few papers considered the intersection of XR technology and physical activity (e.g., [79,184]). Odenigbo et al [184] reviewed 39 VR, AR, and MR physical activity interventions and showed that most of them included exergaming.…”
Section: Existing Literature Reviews and Taxonomiesmentioning
confidence: 99%
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