2023
DOI: 10.3390/h12050100
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Virtual Craft: Experiences and Aesthetics of Immersive Making Culture

Minhyoung Kim

Abstract: As immersive media, including VR, AR, MR, and XR, continues to expand rapidly during the pandemic era, there remains limited research on its comprehensive characteristics and its potential to create new forms of experience and aesthetics. This may be attributed to a lack of an understanding that immersive technologies exist encompassing both realms of reality and virtuality, leading to misconceptions that they are radically disconnected from traditional notions of materiality. In contrast, this study identifie… Show more

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