2005
DOI: 10.1162/105474605775196580
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Virtual Environment Training Therapy for Arm Motor Rehabilitation

Abstract: Enhanced feedback provided by a virtual reality system has been shown to promote motor learning in normal subjects. We evaluated whether this approach could be useful for treating patients with motor deficits following brain lesions. Fifty subjects with mild to intermediate arm impairments due to stroke were selected for the study. The patients received treatment daily for one month, consisting of an hour of virtual-environment therapy with enhanced feedback. Before and after the therapy, we assessed the degre… Show more

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Cited by 77 publications
(41 citation statements)
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“…[15][16][17][18][19][20][21][22][23][24][25][26] Among them, there were 5 RCTs 18,19,22,23,26 and 7 observational studies with a pre-/ postintervention design. [15][16][17]20,21,23,25 Table 2 summarizes the studies' characteristics and outcomes. Studies included VR (nϭ9) and commercial video game (nϭ3) interventions.…”
Section: Resultsmentioning
confidence: 99%
“…[15][16][17][18][19][20][21][22][23][24][25][26] Among them, there were 5 RCTs 18,19,22,23,26 and 7 observational studies with a pre-/ postintervention design. [15][16][17]20,21,23,25 Table 2 summarizes the studies' characteristics and outcomes. Studies included VR (nϭ9) and commercial video game (nϭ3) interventions.…”
Section: Resultsmentioning
confidence: 99%
“…Various methods can be used by a therapist to provide feedback, such as verbal and non-verbal cues. Some research has been conducted investigating alternative feedback mediums including a computer-based display (Jang et al, 2003;Piron et al, 2005) and video recordings (Gilmore & Spaulding, 2007). The timing of feedback may also vary, with feedback being provided during, immediately after or following task performance (Winstein, 1991).…”
Section: Effectiveness Of Feedback For Improving Motor Performance Pomentioning
confidence: 99%
“…It was suggested that VR-mediated rehabilitation is an effective and efficient approach to (re)train a set of basic tasks with upgrading to a wide variety of skilled movements (Holden, 2005). Piron et al (2005) replicated these results in a study on 50 patients with impaired upper limb motion after stroke. The VR-supported rehabilitation system included a virtual environment (a PC workstation with a wall screen), a motion tracking device and the dedicated software for editing 3D-scenarios in a learning-by-imitation rehabilitation process with a virtual teacher.…”
Section: Vr In the Upper Limb Motor Rehabilitationmentioning
confidence: 82%