“…This is an open access article under the terms of the Creative Commons Attribution-NonCommercial License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited and is not used for commercial purposes. predictive models of perception (Clark, 2013), it might be possible to exploit top-down predictions so the VR system has less work to do (de Gelder et al, 2018). However, if a VR interface provides a misleading input (for instance, wooden facial expressions or odd movements), then the visual input will conflict with prior knowledge about how the face ought to move, and lead to a prediction error which could be linked to the feeling of uncanniness (Saygin, Chaminade, Ishiguro, Driver, & Frith, 2012).…”