Textbook of Neural Repair and Rehabilitation 2006
DOI: 10.1017/cbo9780511545078.015
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Virtual reality in neurorehabilitation

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Cited by 214 publications
(150 citation statements)
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“…Virtual reality is described as the 'use of interactive simulations created with computer hardware and software to present users with opportunities to engage in environments that appear and feel similar to real world objects and events' (Weiss, Kizony, Feintuch, & Katz, 2006). While virtual reality interventions to date have predominantly targeted motor rehabilitation of the upper and lower limb (Henderson, Korner-Bitensky, & Levin, 2007), researchers have also designed interventions to retrain ADL.…”
Section: Introductionmentioning
confidence: 99%
“…Virtual reality is described as the 'use of interactive simulations created with computer hardware and software to present users with opportunities to engage in environments that appear and feel similar to real world objects and events' (Weiss, Kizony, Feintuch, & Katz, 2006). While virtual reality interventions to date have predominantly targeted motor rehabilitation of the upper and lower limb (Henderson, Korner-Bitensky, & Levin, 2007), researchers have also designed interventions to retrain ADL.…”
Section: Introductionmentioning
confidence: 99%
“…VR entails the use of advanced technologies, including computers and various multimedia peripherals, to produce a simulated (i.e., virtual) environment that users perceive as comparable with real-world objects and events [12][13][14]. Users interact with displayed images, move and manipulate virtual objects, and perform other actions in a way that engenders a feeling of actual presence and immerses their senses in the simulated environment.…”
Section: Introductionmentioning
confidence: 99%
“…In his editorial for the 2002 special issue, Rizzo [22] stated that many advances have already been made in VR technology and accessibility in recent years. As recently reviewed by Weiss, Kizony, Feintuch and Katz [23] virtual environments may now be run on platforms of greater complexity and expense including HeadMounted Displays and video-capture systems. Nevertheless, a considerable number of desktop applications are also being used for a variety of populations.…”
Section: Introductionmentioning
confidence: 99%