2022
DOI: 10.1097/acm.0000000000004776
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Virtual Reality Simulated Learning Environments: A Strategy to Teach Interprofessional Students About Social Determinants of Health

Abstract: Purpose Physician assistants (PAs) and medical degree students (MDs) often lack training in addressing the social determinants of health (SDOH). Social work students (SWs), meanwhile, have extensive SDOH training; however, few medical professionals have opportunities to engage in interprofessional training with SWs. This study examined the feasibility, acceptability, and students' perceptions of an interprofessional virtual reality (VR) simulated learning environment (SLE) for teaching health professions stude… Show more

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Cited by 8 publications
(4 citation statements)
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“…The introduction of commercially available, low-cost HMDs led to the widespread application of VR techniques in various areas of medical treatment and education, such as anatomy and neuroanatomy education, 5 7 laboratory skills, 8 endoscopy, 9 , 10 echocardiography, 11 medical obstetrical education, 12 communication strategies, 4 , 13 optimizing the institutional climates of medical schools and health systems, 14 and addressing the social determinants of health. 15 However, until now, preparing VR teaching courses has required time-intensive resources and programming skills. In contrast, EVENT (Easy VR EducatioN Tool) 16 is a VR educational software designed to require limited time and no programming skills.…”
Section: Introductionmentioning
confidence: 99%
“…The introduction of commercially available, low-cost HMDs led to the widespread application of VR techniques in various areas of medical treatment and education, such as anatomy and neuroanatomy education, 5 7 laboratory skills, 8 endoscopy, 9 , 10 echocardiography, 11 medical obstetrical education, 12 communication strategies, 4 , 13 optimizing the institutional climates of medical schools and health systems, 14 and addressing the social determinants of health. 15 However, until now, preparing VR teaching courses has required time-intensive resources and programming skills. In contrast, EVENT (Easy VR EducatioN Tool) 16 is a VR educational software designed to require limited time and no programming skills.…”
Section: Introductionmentioning
confidence: 99%
“…A recently published report described a project incorporating a virtual learning environment to instruct students on the social determinants of health. 13…”
Section: Introductionmentioning
confidence: 99%
“…[2,4,5,8,11,[13][14][15][16][17][18][19][20][22][23][24]27,29,[33][34][35][36][37],39-52,58-69,71-79,82-91,93-101,103,104,106-128] [53,92,129,130] [28,54-56,79]…”
mentioning
confidence: 99%
“…Analyzed papers classified by data collection method. ,11,13,[16][17][18]21,22,29,32,34,35,37,41,45,48,50,52,55,56,60,64,66,68,76,77,83,85,86,[108][109][110][111]113,114,120,121,123,124] …”
mentioning
confidence: 99%