2015
DOI: 10.1371/journal.pone.0132944
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Virtual World Currency Value Fluctuation Prediction System Based on User Sentiment Analysis

Abstract: In this paper, we present a method for predicting the value of virtual currencies used in virtual gaming environments that support multiple users, such as massively multiplayer online role-playing games (MMORPGs). Predicting virtual currency values in a virtual gaming environment has rarely been explored; it is difficult to apply real-world methods for predicting fluctuating currency values or shares to the virtual gaming world on account of differences in domains between the two worlds. To address this issue,… Show more

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Cited by 19 publications
(22 citation statements)
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References 57 publications
(35 reference statements)
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“…As shown in past research, slacked estimations of X display a measurably noteworthy connection with Y[17, 22, 38]. Nevertheless, connection does not imply causation.…”
Section: Methodsmentioning
confidence: 87%
“…As shown in past research, slacked estimations of X display a measurably noteworthy connection with Y[17, 22, 38]. Nevertheless, connection does not imply causation.…”
Section: Methodsmentioning
confidence: 87%
“…The proposed method could also be applied to previous findings, e.g., space and NPC management in virtual worlds [63, 64] and to the optimization of virtual currency systems [25]. In addition, it could be used to apply social science theories to virtual worlds so as to understand the large, diverse user base.…”
Section: Discussionmentioning
confidence: 99%
“…We also gathered data from EVE Online forums [43], which are used by community members to upload postings and exchange opinions regarding topics of common interest [25, 52–54]. Therefore, online forums provide good sources for monitoring the daily responses of many users to certain MMOGs.…”
Section: Methodsmentioning
confidence: 99%
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