2023
DOI: 10.23963/cnp.2023.8.1.4
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Virtuelle Räume als Ort des Lernens oder als Zufluchtsort vor der Realität?

Sonja Gabriel

Abstract: The last years have shown an increase in (online) gaming. Especially during Covid-19 restrictions many players made use of games to stay in contact with others and to socialize. Although the concept of the third place was originally meant to address only real-life spaces, there are some characteristics of third places that can be projected onto virtual spaces and especially onto Massively Multiplayer Online Games as well. Another term being related to online games are affinity spaces – defined as online spaces… Show more

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