2021 13th International Conference on Quality of Multimedia Experience (QoMEX) 2021
DOI: 10.1109/qomex51781.2021.9465423
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Visualizing navigation difficulties in video game experiences

Abstract: When developing video games, gameplay metrics allow to track and analyze the behaviors of users interacting with the game. Here, we propose to harness player's spatial trajectories to objectively quantify their gaming experience. Spatial trajectories are complex signals that are determined both by the players and by the topology of the virtual spaces they evolve in. In this paper, we propose a new methodology to measure and visualize how the entropy of trajectories is distributed in virtual spaces, and explain… Show more

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Cited by 3 publications
(1 citation statement)
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“…To scope our study, we focus on a 3D video game where agents must navigate from one point to another. This form of navigation is pervasive in many video games, making it a key area of interest for game developers [3,18]: in embodied games, players must move from place to place to accomplish their goals or explore the world. More generally, it is considered fundamental to embodied biological intelligence [26,59], making it of interest to cognitive scientists [56,62] and researchers interested in intelligent behavior [87].…”
Section: Introductionmentioning
confidence: 99%
“…To scope our study, we focus on a 3D video game where agents must navigate from one point to another. This form of navigation is pervasive in many video games, making it a key area of interest for game developers [3,18]: in embodied games, players must move from place to place to accomplish their goals or explore the world. More generally, it is considered fundamental to embodied biological intelligence [26,59], making it of interest to cognitive scientists [56,62] and researchers interested in intelligent behavior [87].…”
Section: Introductionmentioning
confidence: 99%