2020
DOI: 10.1007/978-3-030-64556-4_48
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Walking in a Crowd Full of Virtual Characters: Effects of Virtual Character Appearance on Human Movement Behavior

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Cited by 9 publications
(2 citation statements)
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“…Previous work showed that a virtual agent's appearance influenced co-presence (Bailenson et al, 2005). Nelson et al (2020) found that virtual agents' appearance influences users' movement speed and their interpersonal distance to the agents. In social VR applications, another user's avatar's appearance influences whether and how others approach this user (Freeman and Maloney, 2021).…”
Section: The Virtual Appearance Of Othersmentioning
confidence: 99%
“…Previous work showed that a virtual agent's appearance influenced co-presence (Bailenson et al, 2005). Nelson et al (2020) found that virtual agents' appearance influences users' movement speed and their interpersonal distance to the agents. In social VR applications, another user's avatar's appearance influences whether and how others approach this user (Freeman and Maloney, 2021).…”
Section: The Virtual Appearance Of Othersmentioning
confidence: 99%
“…The exploratory study conducted by Moustafa and Steed 35 found that group dynamics get carried over into the virtual world, with the only drawback being proper avatar implementation. 36 This article explores the use of an optimization-based method to optimize affective multicharacter virtual reality experiences. In the past, such techniques have been used for matters of adaptability or replayability in games, 37,38 since such techniques provide the ability to design games that adapt to a variety of constraints and parameters, both during the initialization process and before the game starts.…”
Section: Related Workmentioning
confidence: 99%