Abstract:Audiences of dance performances often want to participate, but when given the possibility to do so may feel restrained. Persuasive Game Design methods were used to enhance audience participation by providing the audience with a gamified warm-up. The warm-up was designed to resolve the inhibiting factors for audience participation (e.g., social inhibition, cognitive, and physical preparedness) by using game elements imitation, fantasy, and social team building. In a between-subjects design (N ¼ 96), the effect … Show more
Set email alert for when this publication receives citations?
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.