2016
DOI: 10.1177/0276237416637959
|View full text |Cite
|
Sign up to set email alerts
|

Warm-Up Your Audience Before Dancing With Them

Abstract: Audiences of dance performances often want to participate, but when given the possibility to do so may feel restrained. Persuasive Game Design methods were used to enhance audience participation by providing the audience with a gamified warm-up. The warm-up was designed to resolve the inhibiting factors for audience participation (e.g., social inhibition, cognitive, and physical preparedness) by using game elements imitation, fantasy, and social team building. In a between-subjects design (N ¼ 96), the effect … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 27 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?