“…However, the quality of animations produced is often paid with the need for expensive equipment, large performance spaces, skilled actors, and laborious post-processing steps [8]. Technological advancements recently reduced, at least for some usage scenarios, the impact of these constraints, by letting also novice animators record full-body motion data using, e.g., consumer-level vision-based marker-less tracking systems or wearable sensors [22], [23].…”