2017
DOI: 10.3389/frobt.2017.00042
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Wearable Vibrotactile Haptic Device for Stiffness Discrimination during Virtual Interactions

Abstract: In this paper, we discuss the development of cost effective, wireless, and wearable vibrotactile haptic device for stiffness perception during an interaction with virtual objects. Our experimental setup consists of haptic device with five vibrotactile actuators, virtual reality environment tailored in Unity 3D integrating the Oculus Rift Head Mounted Display (HMD) and the Leap Motion controller. The virtual environment is able to capture touch inputs from users. Interaction forces are then rendered at 500 Hz a… Show more

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Cited by 74 publications
(48 citation statements)
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“…This differs from other works in the literature, where, for example, stiffness is modelled as a rigid spring (Maereg et al, 2017). Furthermore, the FHD can allow for both "pressing" and "tapping" on the user's fingertip, depending on the task, unlike haptic devices mentioned in the Introduction Section which are continuously in contact with the user's fingertip.…”
Section: Discussionmentioning
confidence: 46%
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“…This differs from other works in the literature, where, for example, stiffness is modelled as a rigid spring (Maereg et al, 2017). Furthermore, the FHD can allow for both "pressing" and "tapping" on the user's fingertip, depending on the task, unlike haptic devices mentioned in the Introduction Section which are continuously in contact with the user's fingertip.…”
Section: Discussionmentioning
confidence: 46%
“…Some exoskeleton designs are bulky while some cover just fingertips, which can be especially effective for tactile applications and controllable cutaneous feedback (Pacchierotti et al, 2017) and can be classified according to the cutaneous sensation that they provide: normal indentation, tangential motion, lateral skin stretch or vibration (Pacchierotti et al, 2017). An example of use of vibration for haptic feedback is the device by Maereg et al (2017) with five vibro-tactile actuators, one for each fingertip of the user. Although wearable devices usually provide cutaneous stimuli, with most of the kinaesthetic feedback missing (Prattichizzo et al, 2013), it is possible to compensate for this deficiency without significant performance degradation (Pacchierotti et al, 2014).…”
Section: Introductionmentioning
confidence: 99%
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“…force vector, vibration, and contact state [19]. However, vibration motors, which are easy to control, are widely applied in Virtual Reality [20], [21]. We applied eccentric rotating mass (ERM) vibration motors which deliver the dynamic state of the swarm in the form of tactile patterns.…”
Section: Technologymentioning
confidence: 99%
“…• Vibrotactile feedback uses vibration motors to provide feedback: its most familiar uses are "rumbles" in videogames or alerts on smartphones, but it can also be used in quite nuanced ways, such as the display of variable stiffness through different vibration intensities [22]. Such uses can well be adapted for communication purposes of deafblind persons.…”
Section: Haptic and Thermal Feedbackmentioning
confidence: 99%