Proceedings of the 2nd International Workshop on Procedural Content Generation in Games 2011
DOI: 10.1145/2000919.2000922
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What is procedural content generation?

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Cited by 130 publications
(88 citation statements)
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“…Finally, the recent interest in procedural content generation within the game AI community [28], [29] suggested to us that the benchmark could be used as the basis for a content generation competition as well. A new track was therefore devised for 2010, focusing on programs that generate levels.…”
Section: E Results Evaluation and Benchmark Improvementsmentioning
confidence: 99%
“…Finally, the recent interest in procedural content generation within the game AI community [28], [29] suggested to us that the benchmark could be used as the basis for a content generation competition as well. A new track was therefore devised for 2010, focusing on programs that generate levels.…”
Section: E Results Evaluation and Benchmark Improvementsmentioning
confidence: 99%
“…PCG is the algorithmic creation of game content with limited or indirect user input [2]. Content includes assets of a game, i.e.…”
Section: A Procedural Content Generationmentioning
confidence: 99%
“…Search-based procedural content generation (SBPCG) involves the use of search-based algorithms to explore a space of game content for those meeting a set of evaluation criteria [13]. Examples of content generated using SBPCG include: decorations of virtual environments such as trees and other vegetation; landscapes and 3D environmental geometry; weapons; opponents; game levels; and quests [13], [16]. Work on SBPCG has focused mainly on non-story-driven game genres such as platformers, racing games, and shooters.…”
Section: Background and Related Workmentioning
confidence: 99%