2017
DOI: 10.1515/geo-2017-0007
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When the display matters: A multifaceted perspective on 3D geovisualizations

Abstract: This study explores the influence of stereoscopic (real) 3D and monoscopic (pseudo) 3D visualization on the human ability to reckon altitude information in noninteractive and interactive 3D geovisualizations. A two phased experiment was carried out to compare the performance of two groups of participants, one of them using the real 3D and the other one pseudo 3D visualization of geographical data. A homogeneous group of 61 psychology students, inexperienced in processing of geographical data, were tested with … Show more

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Cited by 18 publications
(30 citation statements)
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References 47 publications
(65 reference statements)
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“…Some studies have been conducted comprising two successive parts using interactive stimuli in one part and static stimuli in the other, for example, Juřík et al [34]. A direct comparison of static versus interactive visualizations was conducted by Bleisch, Dykes, and Nebiker [35], Herbert and Chen [36] or Kubíček et al [37].…”
Section: Static Versus Interactive 3d Mapsmentioning
confidence: 99%
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“…Some studies have been conducted comprising two successive parts using interactive stimuli in one part and static stimuli in the other, for example, Juřík et al [34]. A direct comparison of static versus interactive visualizations was conducted by Bleisch, Dykes, and Nebiker [35], Herbert and Chen [36] or Kubíček et al [37].…”
Section: Static Versus Interactive 3d Mapsmentioning
confidence: 99%
“…By contrast, some studies supported the claim that some forms of 3D visualization may increase the time required to solve tasks and create visual discomfort during their use [21,45]. For experts experienced in map reading, 3D visualization may lower the clarity of depicted content and increase the chance of making an error [34].…”
Section: Users Of 3d Maps and Their Spatial Abilitiesmentioning
confidence: 99%
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“…These headsets, and VR in general, are currently used for many different purposes and in various applications, including archaeology (Chmelík and Jurda, 2017;Liarokapis et al, 2017), architecture (Portman et al, 2015), medicine (Li et al, 2017), engineering and design (Coburn et al, 2017), education (Kovalčík et al, 2012;Juřík et al, 2016;Moskal and Choate, 2017), the game industry (Shepherd and Bleasdale-Shepherd, 2009;Chądzyńska and Gotlib, 2015), etc. The use of VR has also increased in geosciences, for example in spatial and urban planning (Herbert and Chen, 2015;Portman et al, 2015), crisis management (Kubíček et al, 2011;Bandrova et al, 2012;Herman et al, 2017), noise mapping (Herman and Řezník, 2015), teaching geography (Stojšić et al, 2016;Carbonell and Saorín, 2017), cartography (Juřík et al, 2017;Kubíček et al, 2017) and geoinformatics (Řezník, 2013;Li et al, 2015).…”
Section: Introductionmentioning
confidence: 99%