“…These headsets, and VR in general, are currently used for many different purposes and in various applications, including archaeology (Chmelík and Jurda, 2017;Liarokapis et al, 2017), architecture (Portman et al, 2015), medicine (Li et al, 2017), engineering and design (Coburn et al, 2017), education (Kovalčík et al, 2012;Juřík et al, 2016;Moskal and Choate, 2017), the game industry (Shepherd and Bleasdale-Shepherd, 2009;Chądzyńska and Gotlib, 2015), etc. The use of VR has also increased in geosciences, for example in spatial and urban planning (Herbert and Chen, 2015;Portman et al, 2015), crisis management (Kubíček et al, 2011;Bandrova et al, 2012;Herman et al, 2017), noise mapping (Herman and Řezník, 2015), teaching geography (Stojšić et al, 2016;Carbonell and Saorín, 2017), cartography (Juřík et al, 2017;Kubíček et al, 2017) and geoinformatics (Řezník, 2013;Li et al, 2015).…”