2021
DOI: 10.1167/jov.21.8.17
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When virtual and real worlds coexist: Visualization and visual system affect spatial performance in augmented reality

Abstract: New visualization approaches are being actively developed aiming to mitigate the effect of vergence-accommodation conflict in stereoscopic augmented reality; however, high interindividual variability in spatial performance makes it difficult to predict user gain. To address this issue, we investigated the effects of consistent and inconsistent binocular and focus cues on perceptual matching in the stereoscopic environment of augmented reality using a head-mounted display that was driven in multifocal and singl… Show more

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Cited by 9 publications
(10 citation statements)
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“…Considering the work of the visual system when viewing stereoscopic images via augmented reality headsets, most attention was previously devoted to investigating perceptual issues such as focus rivalry 12 and misjudgment of spatial relationships 1,13,14,15 . We revealed a decline of vergence and accommodation ability in about 40% of the group after the near work in stereoscopic augmented reality.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Considering the work of the visual system when viewing stereoscopic images via augmented reality headsets, most attention was previously devoted to investigating perceptual issues such as focus rivalry 12 and misjudgment of spatial relationships 1,13,14,15 . We revealed a decline of vergence and accommodation ability in about 40% of the group after the near work in stereoscopic augmented reality.…”
Section: Discussionmentioning
confidence: 99%
“…To ensure that individuals will be able to use augmented and virtual reality technologies, there is a need to study human factors and develop technologies that will meet individual needs. As the user experience and performance rely on the adequate work of the human visual system 1,2 , special attention should be given to the possible changes in visual parameters associated with the use of near-eye displays.…”
Section: Introductionmentioning
confidence: 99%
“…However, the measured values did not show any correlations between the distinctness and the three dimensions. Problems with convergence distance and focal length have been reported when using HMDs [19], and HMDs at distances closer than 1.0 m can cause visual strain. The positional relationship between the eye, the AR monitor, and the object at a close range has also been reported to cause convergence and adjustment conflicts [20].…”
Section: Discussionmentioning
confidence: 99%
“…Many do not experience symptoms in the natural world (Atiya et al, 2020), because situations that cause discomfort can be avoided. However, it is important to note that anyone who has difficulties in maintaining binocular fusion in the natural world is further disadvantaged in a stereoscopic XR world because of the vergence-accommodation conflict (Pladere et al, 2021). For some people, the feeling of discomfort that emerges after a few minutes of using XR HMDs will discourage them from using XR technologies further.…”
Section: Common Eye and Vision Problems That May Affect Visual Experi...mentioning
confidence: 99%