2018 IEEE Conference on Multimedia Information Processing and Retrieval (MIPR) 2018
DOI: 10.1109/mipr.2018.00028
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Who Is Earning? Understanding and Modeling the Virtual Gifts Behavior of Users in Live Streaming Economy

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Cited by 20 publications
(16 citation statements)
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“…The subdomains focused on the platform and the transmission are characterized by the use of more heterogeneous methods, although the former stands out for the inclusion of descriptive statistics and techniques for constructing graphs [ 87 , 88 , 89 , 90 , 91 , 92 ], and the latter for compiling information through application programming interfaces (APIs), both for Twitch [ 73 , 93 , 94 , 95 , 96 , 97 ] and other platforms such as Douyu [ 98 ]. The collection of information through public APIs is spreading to other subdomains (Streamer [ 99 ] Riot Games API; Receiver [ 100 ] Twitch API; and Platform [ 87 , 89 , 91 ] Twitch API), opening up future research opportunities if simultaneous information about the streamer, receiver, and platform can be connected.…”
Section: Resultsmentioning
confidence: 99%
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“…The subdomains focused on the platform and the transmission are characterized by the use of more heterogeneous methods, although the former stands out for the inclusion of descriptive statistics and techniques for constructing graphs [ 87 , 88 , 89 , 90 , 91 , 92 ], and the latter for compiling information through application programming interfaces (APIs), both for Twitch [ 73 , 93 , 94 , 95 , 96 , 97 ] and other platforms such as Douyu [ 98 ]. The collection of information through public APIs is spreading to other subdomains (Streamer [ 99 ] Riot Games API; Receiver [ 100 ] Twitch API; and Platform [ 87 , 89 , 91 ] Twitch API), opening up future research opportunities if simultaneous information about the streamer, receiver, and platform can be connected.…”
Section: Resultsmentioning
confidence: 99%
“…The link with the first cluster is established through the different motivations that give rise to widely differing behavior [ 85 ]. The topic is extremely complex as it relates to behaviors, for example, the intention to purchase and the sending of virtual gifts [ 100 ], the identification of paying viewers [ 107 ], subscription [ 68 ] and impulse buying [ 66 ], or wishful identification and emotional engagement as a predictor of many of these behaviors [ 70 ]. It also tackles viewers’ information activities [ 18 ], or negative behavior such as online harassment [ 106 ], excessive use of live streaming services [ 67 ], aggressive attitudes in discourse or speech [ 116 ], and even the negative effects of streaming on streamer performance [ 99 ].…”
Section: Resultsmentioning
confidence: 99%
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“…For example, Yu et al (2018) found that viewer engagement positively affects the gift-sending decision and amount on the Korean AfreecaTV platform. Data from several studies suggested that the interaction among viewers on the platform plays an important role in prompting paid gifting behaviors (Tu et al , 2018; Zhou et al , 2019; Zhu et al , 2017). However, such studies remain narrow in focus dealing only with the influencing factors from the perspective of customers and platforms.…”
Section: Literature Reviewmentioning
confidence: 99%
“…It is not compulsory for audiences to pay for the released content which is free of charge. Actually, a small fraction of the audiences contributes to a large proportion of the donation (Tu et al , 2018; Zhu et al , 2017). Therefore, understanding the factors that influence the voluntary donation to content creators becomes important for researchers and practitioners to improve the effectiveness of the business strategy.…”
Section: Introductionmentioning
confidence: 99%