2016
DOI: 10.1080/17518423.2016.1252970
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Wii-based interactive video games as a supplement to conventional therapy for rehabilitation of children with cerebral palsy: A pilot, randomized controlled trial

Abstract: Wii-based IVG may be offered as an effective supplement to conventional therapy in the rehabilitation of children with CP.

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Cited by 78 publications
(113 citation statements)
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References 25 publications
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“…All but 2 studies (37, 40) included information about the participants' gross motor functions and mobility through their Gross Motor Function Classification Scale (GMFCS) levels, which ranged from level 1 to level 5. Four articles (36,39,40,42) included information about how the participants use their hands and how they manipulate objects, using the Manual Ability Classification Scale (MACS) level, also ranging from 1 to 5.…”
Section: Participantsmentioning
confidence: 99%
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“…All but 2 studies (37, 40) included information about the participants' gross motor functions and mobility through their Gross Motor Function Classification Scale (GMFCS) levels, which ranged from level 1 to level 5. Four articles (36,39,40,42) included information about how the participants use their hands and how they manipulate objects, using the Manual Ability Classification Scale (MACS) level, also ranging from 1 to 5.…”
Section: Participantsmentioning
confidence: 99%
“…The experimental interventions used in the trials were all commercial gaming consoles. Five trials used the Nintendo Wii (38,40,(42)(43)(44), 2 used Xbox 360 (37,39) and one used PlayStation 2 with EyeToy (41), all of which contain motion controllers or a camera that scans the user's movements in order to play the games. Four trials used Wii Sport as the intervention (38,40,42,44), one used Wii Fit (43), 2 used Kinect Sports and Kinect Adventures (37,39) and one used EyeToy minigames (41).…”
Section: Interventionmentioning
confidence: 99%
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