Proceedings of the 45th ACM Technical Symposium on Computer Science Education 2014
DOI: 10.1145/2538862.2538916
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Workplace scenarios to integrate communication skills and content

Abstract: A recent study of new software developers at Microsoft reveals the significance and integration of communication skills in their daily tasks. While the literature offers a variety of approaches to promote the integration of communication skills into the Computer Science curriculum, a discrepancy remains between what students get and what they need. In this paper, we propose using workplace scenarios that integrate communication skills with technical content situated in and mediating workplace activity. Workpla… Show more

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Cited by 16 publications
(15 citation statements)
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“…Learning the genres of a field is equivalent to learning how specialists in the field think and do their work [7]. Another line of reasoning has emphasized the value of creating scenarios in which students need to convey the results of their technical work to the people who would need to use the results to complete their own work [5,6,17]. The two approaches overlap and reinforce each other.…”
Section: Researchersmentioning
confidence: 99%
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“…Learning the genres of a field is equivalent to learning how specialists in the field think and do their work [7]. Another line of reasoning has emphasized the value of creating scenarios in which students need to convey the results of their technical work to the people who would need to use the results to complete their own work [5,6,17]. The two approaches overlap and reinforce each other.…”
Section: Researchersmentioning
confidence: 99%
“…Genres are recognized as a conventional way of addressing recurring communication needs in ways that guide writers and meet readers' needs [9,11]. Scenarios involve the need to communicate specific information from particular technical work to the specific persons who need to use it [17]. Instruction using both genres and scenarios is part of legitimate peripheral participation or situated learning [21], a pedagogical technique where students engage with materials in similar ways that they might in industry [2,5].…”
Section: Researchersmentioning
confidence: 99%
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“…Student teams make weekly presentations for the first 5 weeks and product demos at the end of each Scrum cycle. Students regularly report the results of their work using several workplace genres to a variety of audiences [7]. In the semester during which we performed the study, there were two sections of this course with 34 students total-16 students in one of the sections and 18 students in the other.…”
Section: Related Workmentioning
confidence: 99%