2021
DOI: 10.21203/rs.3.rs-1138663/v1
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Wrapped Into Sound: Development of the Immersive Audio Quality Inventory (IAQI)

Abstract: Although virtual reality, video entertainment, and computer games are dependent on the three-dimensional reproduction of sound (including front, rear, and height channels), it remains unclear whether 3D-audio formats actually intensify the emotional listening experience. There is currently no valid inventory for the objective measurement of immersive listening experiences resulting from audio playback formats with decreasing degrees of immersion (from mono to stereo, 5.1, and 3D). The development of the Immers… Show more

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“…There is currently no way to know, via software, whether the user is using headphones or, for example, loudspeakers. However, there are several behavioural solutions that help screening whether a participant is wearing headphones, earphones or loudspeakers (Woods et al, 2017;Milne et al, 2021;Wycisk et al, 2023aWycisk et al, , 2023b. These screenings make use of test sounds that can be perceived only with headphones.…”
Section: Information For Usersmentioning
confidence: 99%
“…There is currently no way to know, via software, whether the user is using headphones or, for example, loudspeakers. However, there are several behavioural solutions that help screening whether a participant is wearing headphones, earphones or loudspeakers (Woods et al, 2017;Milne et al, 2021;Wycisk et al, 2023aWycisk et al, , 2023b. These screenings make use of test sounds that can be perceived only with headphones.…”
Section: Information For Usersmentioning
confidence: 99%