2006
DOI: 10.1109/mm.2006.45
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Xbox 360 System Architecture

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Cited by 75 publications
(21 citation statements)
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“…The Xbox 360 features a custom built IBM PowerPC-based CPU with three 3.2 GHz core processors. The Xbox GPU by ATI houses 48 parallel shaders with unified architecture and 10 MB of embedded DRAM (EDRAM) [25], with 512 MB of DRAM as main memory. The CPU and GPU of the Xbox 360 are customized for graphics-intensive computation, with the GPU able to read directly from the CPU L2 cache.…”
Section: Quantitative Resultsmentioning
confidence: 99%
“…The Xbox 360 features a custom built IBM PowerPC-based CPU with three 3.2 GHz core processors. The Xbox GPU by ATI houses 48 parallel shaders with unified architecture and 10 MB of embedded DRAM (EDRAM) [25], with 512 MB of DRAM as main memory. The CPU and GPU of the Xbox 360 are customized for graphics-intensive computation, with the GPU able to read directly from the CPU L2 cache.…”
Section: Quantitative Resultsmentioning
confidence: 99%
“…Hardware tessellation [Moreton 2001;Andrews and Baker 2006;Microsoft Corporation 2009] eliminates the two-pass problem of traditional GPGPU methods by evaluating and rasterizing the surface geometry directly on-chip, thus minimizing global memory I/O. That is, meshes are interpreted as a set of parametric patches, with each patch defined by a fixed number of control points [Schäfer et al 2014].…”
Section: Patch Evaluation Using Hardware Tessellationmentioning
confidence: 99%
“…For this, more independent CPUs, bigger caches, and more independent memory controllers have been used, and it is possible to find many applications that use heterogeneous processors with several memory controllers to provide a large memory interface. One can find an example of such architecture on the Xbox360 [4]. Fig.…”
Section: Fig-1 Noc Topologymentioning
confidence: 99%