Proceedings of the 6th ACM Multimedia Systems Conference 2015
DOI: 10.1145/2713168.2713195
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YouTube live and Twitch

Abstract: User-Generated live video streaming systems are services that allow anybody to broadcast a video stream over the Internet. These Over-The-Top services have recently gained popularity, in particular with e-sport, and can now be seen as competitors of the traditional cable TV. In this paper, we present a dataset for further works on these systems. This dataset contains data on the two main user-generated live streaming systems: Twitch and the live service of YouTube. We got three months of traces of these servic… Show more

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Cited by 154 publications
(21 citation statements)
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“…The platform-specific investigations have been able to show that while certain games are continuously popular (Deng et al, 2016), content preference and popularity changes over time. This is exemplified by new game releases (Kaytoue et al, 2012) and that viewer counts for particular streams can be somewhat accurately predicted (Kaytoue et al, 2012), highlighting the various patterns in internet traffic related to the service (Kaytoue et al, 2012;Pires and Simon, 2015). As Twitch has matured as a platform, and the structure with which streamers construct their broadcasts seems to have stabilized (Bingham, 2017), recent studies have looked into the various affordances and elements that are being utilized on Twitch (Lessel et al, 2018;Sjöblom et al, 2019).…”
Section: Live Video Game Streaming and Twitchmentioning
confidence: 99%
“…The platform-specific investigations have been able to show that while certain games are continuously popular (Deng et al, 2016), content preference and popularity changes over time. This is exemplified by new game releases (Kaytoue et al, 2012) and that viewer counts for particular streams can be somewhat accurately predicted (Kaytoue et al, 2012), highlighting the various patterns in internet traffic related to the service (Kaytoue et al, 2012;Pires and Simon, 2015). As Twitch has matured as a platform, and the structure with which streamers construct their broadcasts seems to have stabilized (Bingham, 2017), recent studies have looked into the various affordances and elements that are being utilized on Twitch (Lessel et al, 2018;Sjöblom et al, 2019).…”
Section: Live Video Game Streaming and Twitchmentioning
confidence: 99%
“…Our work focuses on the latter scenario. Twitch and YouTube Live are two of the biggest live video streaming services [40] used by gamers across the globe [51]. These services allow players to stream their game live to millions of viewers.…”
Section: Spectating Video Gamesmentioning
confidence: 99%
“…Twitch has been a pioneer in live-streaming, and is a highly popular platform with more than 15 million daily viewers and 140 million unique monthly viewers [1]. It has established itself as the leading live-streaming platform in America, Europe and Asia (Pires and Simon, 2015;Taylor, 2018). Twitch is designed for live-streaming of both amateur and professional content, and though it accommodates various kinds of content, it is most famous for streaming video game play, where broadcasters combine live footage of gaming with running commentary and community interactions.…”
Section: Introductionmentioning
confidence: 99%