“…One use is to make distant objects larger, in order to create "natural perspective" imagery, as discussed earlier. Computational Zoom requires a collection of photographs to be taken at the same time; our ZoomShop method (Liu et al, 2022) works from a single photograph and generalizes Computational Zoom to allow for smoother transitions between regions (and, thus, amounts to "infinite multiperspective" in some cases). Multiperspective projections in computer graphics can simulate other nonrealistic artistic techniques, such as de Chirico paintings (Agrawala et al, 2000), Hockney's joiners (Zelnik-Manor and Perona, 2007), cubism (Collomosse and Hall, 2003), and Disney multiperspective background panoramas (Wood et al, 1997).…”