The study aimed to investigate physiological and psychological states prior to competition and prior to training in three different demanding activities. Eighteen canoe athletes, 18 street runners and 18 jiu-jitsu fighters were included in this study (n=54). The Competitive State Anxiety Inventory-2 (CSAI-2), salivary cortisol and heart rate variability (HRV) were measured at two time points (pre-training and pre-competition). Somatic anxiety (F1,42 = 15.29, p = 0.0003), HRV (F1,42 = 23.24, p < 0.0001) and salivary cortisol (F1,42 = 22.96, p < 0.0001) were significantly greater at the pre-competition measurement point than at the pre-training point, but without a main effect of the type of athlete on these variables. A main effect of the type of athlete was found on somatic anxiety (F2,42 = 6.58, p = 0.0033), cognitive anxiety (F2,42 = 10.69, p = 0.0002) and self-confidence (F2,42 = 5.42, p = 0.0080). Correlations between most CSAI-2 and physiological parameters were not significant (p > 0.05). In conclusion, the results indicated that both emotional indices and psychophysiological indices of stress are higher before competition than before training, with differences between emotional states between these sports. Although correlations between emotional states and psycho-physiological states before competition and before training were largely non-significant, these findings reinforce the importance of psychological monitoring of athletes in association with traditional physiological markers such as cortisol and HRV in sportive training programmes as complementary resources to improve both competition performance and the training routine.
[Purpose] This study evaluated the acute cardiovascular responses during a session of
Zumba® Fitness in a virtual reality environment. [Subjects] Eighteen healthy
volunteers were recruited. [Methods] The following cardiovascular variables: heart rate,
systolic blood pressure, diastolic blood pressure, and double product were assessed before
and after the practice of virtual Zumba®, which was performed as a continuous
sequence of five choreographed movements lasting for 22 min. The game Zumba Fitness
Core®, with the Kinect-based virtual reality system for the XBOX 360, was
used to create the virtual environment. Comparisons were made among mean delta values
(delta=post-Zumba® minus pre-Zumba® values) for systolic and
diastolic blood pressure, heart rate, and double product using Student’s t-test for paired
samples. [Results] After a single session, a significant increase was noted in all the
analyzed parameters (Systolic blood pressure=18%; Diastolic blood pressure=13%; Heart
rate=67%; and Double product=97%). [Conclusion] The results support the feasibility of the
use of Zumba Fitness Core® with the Kinect-based virtual reality system for the
XBOX 360 in physical activity programs and further favor its indication for this
purpose.
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