2020
DOI: 10.11591/ijeecs.v20.i3.pp1453-1459
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1 Slash 100%: gamification of mathematics with hybrid QR-based card game

Abstract: Mathematics is important in our life and society. However, gamification of mathematics is rare for the topics such as fractions and decimals. This paper presents the development of an educational mathematics game called One Slash One Hundred Percent (1 Slash 100%). It is the hybridization of conventional card game and Quick Response (QR). This research aims to study how the respondents explore the card game to master decimal, fraction and percentage. The testing was conducted among secondary school students in… Show more

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Cited by 16 publications
(15 citation statements)
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“…In this regard, computer games are most consistent with his psychological characteristics and style of thinking. Yung et al (2020) reasonably highlight a promising direction in the new educational realities -the use of game mechanics for supporting students' cognitive activity in the course of mathematics, based on the analysis and generalization of the didactic capabilities of QR codes for training, priorities for the development of web technologies and gamification services. Using gamification tools for modeling the processes and phenomena of the surrounding world, the construction of a mathematical model in a playful form helps to activate knowledge, increase the interest and curiosity of a teenager of generation Z (Yung et al, 2020).…”
Section: Analysis Of Foreign Studiesmentioning
confidence: 99%
See 2 more Smart Citations
“…In this regard, computer games are most consistent with his psychological characteristics and style of thinking. Yung et al (2020) reasonably highlight a promising direction in the new educational realities -the use of game mechanics for supporting students' cognitive activity in the course of mathematics, based on the analysis and generalization of the didactic capabilities of QR codes for training, priorities for the development of web technologies and gamification services. Using gamification tools for modeling the processes and phenomena of the surrounding world, the construction of a mathematical model in a playful form helps to activate knowledge, increase the interest and curiosity of a teenager of generation Z (Yung et al, 2020).…”
Section: Analysis Of Foreign Studiesmentioning
confidence: 99%
“…Yung et al (2020) reasonably highlight a promising direction in the new educational realities -the use of game mechanics for supporting students' cognitive activity in the course of mathematics, based on the analysis and generalization of the didactic capabilities of QR codes for training, priorities for the development of web technologies and gamification services. Using gamification tools for modeling the processes and phenomena of the surrounding world, the construction of a mathematical model in a playful form helps to activate knowledge, increase the interest and curiosity of a teenager of generation Z (Yung et al, 2020). According to Yung et al (2020) digital learning gamification resources are very effective in terms of supporting the formation of skills for independent mastering of new technologies and assessing their capabilities, existing in online and offline reality, constantly updating knowledge and acquiring new skills and competencies.…”
Section: Analysis Of Foreign Studiesmentioning
confidence: 99%
See 1 more Smart Citation
“…O. C. Yung, S. N. Junaini, A. A. Kamal, L. F. Md Ibharim рассматривают проектирование и разработку компьютерных игр образовательного назначения применительно к обучению математике [19].…”
Section: обзор литературыunclassified
“…Focusing our attention on the area of mathematics, we find the work by [4], who underlines how a game created more than two decades ago, The Lemmings, helps with the initiation of the basic contents of mathematics, just as the data presented by [11], who, after using various digital games, verified that significant learning of algebra content was achieved. On their part, [16] conducted a pretest-posttest study utilizing QR codes placed on cards, which allowed the students to perform different mathematics activities. The main result was that an improvement was observed in the acquisition of the rational number concept, improving the connections between its different representations such as fractions, decimals, and percentages.…”
Section: Introductionmentioning
confidence: 99%