Gamification for Tourism 2021
DOI: 10.21832/9781845418236-014
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12 Gamification: Augmented Reality, Virtual Reality Games and Tourism Marketing Applications

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Cited by 4 publications
(2 citation statements)
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“…A marker-based approach has been used to create this AR module, where the marker (typically an ad hoc 2D image) is in the camera frame to locate the virtual content superimposed on the real world. According to Accord Marketing [ 53 ], a marketing agency, VR tourism has been rated as the third-most-popular virtual activity after virtual museum visits and virtual gaming. Many luxury hotels and properties have the option of virtual tours of hotel rooms and luxury suites so that customers can view these before making their purchase.…”
Section: Ar/vr Applicationsmentioning
confidence: 99%
“…A marker-based approach has been used to create this AR module, where the marker (typically an ad hoc 2D image) is in the camera frame to locate the virtual content superimposed on the real world. According to Accord Marketing [ 53 ], a marketing agency, VR tourism has been rated as the third-most-popular virtual activity after virtual museum visits and virtual gaming. Many luxury hotels and properties have the option of virtual tours of hotel rooms and luxury suites so that customers can view these before making their purchase.…”
Section: Ar/vr Applicationsmentioning
confidence: 99%
“…Oyunlaştırma, bu zorlukların üstesinden gelmek için harika çözümler sunmaktadır. Oyunlaştırmanın turizm sektörüne sağladığı faydalar ise aşağıda sıralanmaktadır (Victory, 2022;Çeltek, 2021;Kate, 2016).…”
Section: Turizm Sektöründe Oyunlaştırmanın öNemiunclassified