2000
DOI: 10.1075/aicr.19.18pen
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15. Agents as Artworks and Agent Design as Artistic Practice

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Cited by 23 publications
(15 citation statements)
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“…More recent examples of emerging social behaviour between robots include, for example, experiments using simple robot-robot following behaviour that resulted from sensorimotor coordination and gave rise to imitation learning (Billard & Dautenhahn 1998). A similar principle of 'social behaviour without (social) rule' is embodied in Simon Penny's robot 'Petit Mal', built 45 years after the tortoises, with the specific purpose to interact with museum visitors as an artistic installation (Penny 2000). Figure 10 shows the mobile robot used in this research.…”
Section: Emerging Social Interaction Gamesmentioning
confidence: 99%
“…More recent examples of emerging social behaviour between robots include, for example, experiments using simple robot-robot following behaviour that resulted from sensorimotor coordination and gave rise to imitation learning (Billard & Dautenhahn 1998). A similar principle of 'social behaviour without (social) rule' is embodied in Simon Penny's robot 'Petit Mal', built 45 years after the tortoises, with the specific purpose to interact with museum visitors as an artistic installation (Penny 2000). Figure 10 shows the mobile robot used in this research.…”
Section: Emerging Social Interaction Gamesmentioning
confidence: 99%
“…They have a serious point, but they may bring their point across in a playful manner. Examples of such work include Bill Gaver and Heather Martin's conceptual information appliances (Gaver and Martin 2000), which explore the role of technology in our everyday lives; Tony Dunne and Fiona Raby's electronic furniture (Dunne and Raby 2001), which provide people with different ways to sense and respond to activity in the electromagnetic spectrum; and Simon Penny's Petit Mal (Penny 2000), an artwork exploring the nature of artificial agents through a gangly and not very bright robot whose complex and graceful physical activity is almost entirely triggered by human bodily interaction. What these systems have in common is not a desire to engineer experience, but to build thoughtful artefacts that create opportunities for thinking about and engaging in new kinds of experiences.…”
Section: Think Beyond Both Work and Funmentioning
confidence: 99%
“…I grappled with the available technologies (and my limited technical education) to build systems for embodied interaction that were both intuitive and aesthetically rich, and that, by their existence and functioning, proposed viable alternatives to conventional ideas about computing and cognition. My writing at the time emerged out of this combination of at-the-coal-face practice in this exciting discursive environment (see, for instance, [19][20][21][22][23][24][25]). Central to my thinking was a notion of agency, based in artificial life conceptions.…”
Section: Resultsmentioning
confidence: 99%