Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems 2019
DOI: 10.1145/3290605.3300733
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23 Ways to Nudge

Abstract: Ten years ago, Thaler and Sunstein introduced the notion of nudging to talk about how subtle changes in the 'choice architecture' can alter people's behaviors in predictable ways. This idea was eagerly adopted in HCI and applied in multiple contexts, including health, sustainability and privacy. Despite this, we still lack an understanding of how to design effective technology-mediated nudges. In this paper we present a systematic review of the use of nudging in HCI research with the goal of laying out the des… Show more

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Cited by 288 publications
(94 citation statements)
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References 93 publications
(75 reference statements)
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“…Further, our findings can be categorized using the framework proposed by Caraban et al [28]. According to their research, there are six clusters of nudges: facilitating, confronting, deceiving, social influencing, eliciting fear, and reinforcing.…”
Section: A Psychological Effects Nudging and Privacymentioning
confidence: 98%
See 3 more Smart Citations
“…Further, our findings can be categorized using the framework proposed by Caraban et al [28]. According to their research, there are six clusters of nudges: facilitating, confronting, deceiving, social influencing, eliciting fear, and reinforcing.…”
Section: A Psychological Effects Nudging and Privacymentioning
confidence: 98%
“…A more recent systematic overview of digital nudges was presented by Caraban et al [28]. Their work also focused on the concept of nudging, specifically its applicability in research on human-computer interaction.…”
Section: ) Psychological Effects and Digital Environmentsmentioning
confidence: 99%
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“…The human-computer interaction (HCI) community has been interested in the effective and ethical use of design to create architectures for encouraging and supporting people's choices across a range of behaviors [5]. Thaler and Sunstein show how people can be 'nudged' [15] by altering choice environments and architectures, making it easier for people to make choices that they think are better for them, their families and society.…”
Section: Introductionmentioning
confidence: 99%