IEEE Symposium on Information Visualization, 2001. INFOVIS 2001. 2001
DOI: 10.1109/infvis.2001.963291
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2D vs 3D, implications on spatial memory

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Cited by 95 publications
(51 citation statements)
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“…That is, the heavy use of the many 3D virtual worlds and Internet games suggests that there may be more users of 3D groupware than of 2D groupware image and text editors. In spite of this, we are aware that the issue of 3D vs 2D interfaces is in active debate in the research community [3,4,5,15,18,19]. For instance, studies exist that indicate spatial advantages when using 3D projections with motion or stereo [19].…”
Section: D Groupware Interfacesmentioning
confidence: 99%
“…That is, the heavy use of the many 3D virtual worlds and Internet games suggests that there may be more users of 3D groupware than of 2D groupware image and text editors. In spite of this, we are aware that the issue of 3D vs 2D interfaces is in active debate in the research community [3,4,5,15,18,19]. For instance, studies exist that indicate spatial advantages when using 3D projections with motion or stereo [19].…”
Section: D Groupware Interfacesmentioning
confidence: 99%
“…Their studies with the Data Mountain provide a variety of insights into the power and robustness of spatial memory, and they conclude that "3D visualization techniques such as those described in this paper can lead to improved user memory" (Czerwinski et al 1999). Tavanti and Lind (2001) compared the effectiveness of spatial memory in computer generated 2D and 3D displays. They found that spatial memory was much better in the 3D condition, and like Czerwinski et al, they conclude that "a realistic 3D display better supports a specific spatial memory task, namely learning the place of an object".…”
Section: Introductionmentioning
confidence: 99%
“…Tavanti and Lind [20] found that merely adding 3D depth cues, such as shading and perspective, to an otherwise 2D scheme can improve memory performance.…”
Section: Background Of the 3d Authentication Schemementioning
confidence: 99%