1995
DOI: 10.1007/3-540-60697-1_136
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3-D emotion space for interactive communication

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Cited by 4 publications
(3 citation statements)
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“…The approaches that have been explored lately also include systems for automatic analysis and synthesis of facial expressions [86], [56], [39], [47], [89], [88], [53], [14], [19] (for a broader list of references see [87]). Although the image analysis techniques in these systems are relevant to the present goals, the systems themselves are of limited use for behavioral science investigations of the face and for multimodal/media HCI.…”
Section: Automatic Facial Expression Analysismentioning
confidence: 99%
“…The approaches that have been explored lately also include systems for automatic analysis and synthesis of facial expressions [86], [56], [39], [47], [89], [88], [53], [14], [19] (for a broader list of references see [87]). Although the image analysis techniques in these systems are relevant to the present goals, the systems themselves are of limited use for behavioral science investigations of the face and for multimodal/media HCI.…”
Section: Automatic Facial Expression Analysismentioning
confidence: 99%
“…The next step consists to extract the facial features using the Active Shape Models (ASM) proposed by Cootes et al [13]. Typically the ASM works as follows: each structured object or target is represented by a set of landmarks manually placed in each image of the training set.…”
Section: B Facial Feature Extractionmentioning
confidence: 99%
“…[17,18], we have attempted to relate the quantum game theory with quantum information theory by investigating the communication aspects of a three-player Prisoner's Dilemma quantum game. Kawakami [17] has studied the communication and information carriers in quantum games. He has shown that communications in quantum games can be used to solve problems that cannot be solved by using communications in classical games.…”
Section: Introductionmentioning
confidence: 99%