The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.
DOI: 10.1109/ismar.2003.1240728
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3D audio augmented reality: implementation and experiments

Abstract: Augmented Reality (AR) presentations may be visual or auditory. Auditory presentation has the potential to provide hands-free and visually non-obstructing cues. Recently, we have developed a 3D audio wearable system that can be used to provide alerts and informational cues to a mobile user in such a manner as to appear to emanate from specific locations in the user's environment. In order to study registration errors in 3D Audio AR presentations, we conducted a perceptual training experiment in which visual an… Show more

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Cited by 19 publications
(13 citation statements)
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“…Larger real-world spaces, such as cities, can also be augmented by letting individuals associate audio clips with locations (Rozier, 2000) or inform visually impaired people about useful sites in the vicinity, such as restaurants and shops (Blum, Bouchard and Cooperstock, 2011). Further approaches in applying ARA systems include GPS-based navigation through non-speech spatial audio (Holland, Morse and Gedenryd, 2002), augmentation of an office environment by audio notifications on the status of various activities (Mynatt, et al, 1997), mobile security applications providing spatialised audible alerts as cues for navigation to the location of possible threats (Sundareswaran, et al, 2003), and healthcare applications that use the superimposed audio to motivate users towards exercise (Orin, 2014). Another category consists of ARA games, in which players explore their surroundings to interact with virtually placed sounds controlled by the computer or other players.…”
Section: Augmented Reality Audiomentioning
confidence: 99%
“…Larger real-world spaces, such as cities, can also be augmented by letting individuals associate audio clips with locations (Rozier, 2000) or inform visually impaired people about useful sites in the vicinity, such as restaurants and shops (Blum, Bouchard and Cooperstock, 2011). Further approaches in applying ARA systems include GPS-based navigation through non-speech spatial audio (Holland, Morse and Gedenryd, 2002), augmentation of an office environment by audio notifications on the status of various activities (Mynatt, et al, 1997), mobile security applications providing spatialised audible alerts as cues for navigation to the location of possible threats (Sundareswaran, et al, 2003), and healthcare applications that use the superimposed audio to motivate users towards exercise (Orin, 2014). Another category consists of ARA games, in which players explore their surroundings to interact with virtually placed sounds controlled by the computer or other players.…”
Section: Augmented Reality Audiomentioning
confidence: 99%
“…Sundareswaran described a 3D audio wearable system which could be used to provide alerts and informational cues to a mobile user (Sundareswaran , 2003). Mobile users were able to navigate in a virtual environment based on spatial sound cues.…”
Section: Localization Experiments With Ar and Spatial Soundmentioning
confidence: 99%
“…Sundareswaran et al have improved object localization by playing sounds at the position of the object concerned (Sundareswaran et al, 2003). They use a wearable setup similar to the one presented by Feiner et al (Feiner et al, 1997) and extend it with sound capabilities.…”
Section: Related Workmentioning
confidence: 99%