2011
DOI: 10.1111/j.1540-5915.2011.00318.x
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3D Collaborative Virtual Environments: Exploring the Link between Collaborative Behaviors and Team Performance

Abstract: Increasingly, organizational work is conducted by virtual teams interacting across boundaries of space and time. Despite advances in collaborative technologies, members of virtual teams often find the experience challenging and a far cry from physically "being there." In response, immersive and interactive three-dimensional collaborative virtual environments (3D CVEs) are emerging and purported to address the shortcoming of earlier technologies. How teams will interact and ultimately perform in a 3D environmen… Show more

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Cited by 93 publications
(62 citation statements)
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“…It is also noteworthy that the existing e-learning system has some inherent weaknesses including the absence of "project-based" learning; and a focus on knowledge acquisition. Additionally, while there is a vast literature about several e-learning system architectures, most of the studies focus on re-creating traditional school education, and the use of new technologies to serve traditional learning models -rather than an environment giving clear insights into the innovative knowledge generation and articulation (Montoya et al, 2011).…”
Section: Shortcomings and Weaknesses 241 The Lack Of Project-based mentioning
confidence: 99%
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“…It is also noteworthy that the existing e-learning system has some inherent weaknesses including the absence of "project-based" learning; and a focus on knowledge acquisition. Additionally, while there is a vast literature about several e-learning system architectures, most of the studies focus on re-creating traditional school education, and the use of new technologies to serve traditional learning models -rather than an environment giving clear insights into the innovative knowledge generation and articulation (Montoya et al, 2011).…”
Section: Shortcomings and Weaknesses 241 The Lack Of Project-based mentioning
confidence: 99%
“…Furthermore, the benefits of 3D graphics for education have been explored in the manufacturing industries, urban planning, entertainment, and military operations (Monahan.et.al. 2008;Lin et al;Montoya et al, 2011;Ryan et.al.2004;Manseur, 2005). The core point here is that the use of VR and 3D graphics for e-learning has now been extended by the provision of entire VR environments where learning takes place.…”
Section: Current Course and Learning Management Systems Are All Asyncmentioning
confidence: 99%
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