“…Moreover, web-based VR solutions break the barrier of adopting expensive dedicated equipment (e.g., VR headsets, handheld controllers) or costly specialized software, since the widespread diffusion of Web Graphic Libraries (WebGL) [31,32]. WebGL marked a significant shift, departing from the use of proprietary tools and plugins thanks to their ability to build interactive 3D and 2D graphics within web browsers, allowing for hardware-accelerated rendering of graphics and making possible to easily develop VR scenes through JavaScript toolkits (e.g., CesiumJS, ThreeJS, BabylonJS, PotreeJS) [33][34][35]. The use of such open-source tools also allows many different approaches to the customisation of web applications, including the choice of 2D or 3D geometries, as well as text, images, video and other multimedia sources, ensuring not only the accuracy of the representation of the site, but also its playability with interactive functionalities that provide more immersive virtual experiences [31,36,37].…”