2011
DOI: 10.1016/j.tcs.2010.10.031
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3D discrete rotations using hinge angles

Abstract: International audienceIn this paper, we study 3D rotations on grid points computed by using only integers. For that purpose, we investigate the intersection between the 3D half-grid and the rotation plane. From this intersection, we define 3D hinge angles which determine a transit of a grid point from a voxel to its adjacent voxel during the rotation. Then, we give a method to sort all 3D hinge angles with integer computations. The study of 3D hinge angles allows us to design a 3D discrete rotation and to esti… Show more

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Cited by 5 publications
(4 citation statements)
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References 17 publications
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“…These are non-trivial questions, and their difficulty increases with the dimension of the Cartesian grid [46]. Indeed, most of these works deal with Z 2 [4, 5, 7, 8, 25, 33, 38-40, 42-45, 50, 54]; fewer with Z 3 [41,49,56] or Z n [18].…”
Section: Introductionmentioning
confidence: 99%
“…These are non-trivial questions, and their difficulty increases with the dimension of the Cartesian grid [46]. Indeed, most of these works deal with Z 2 [4, 5, 7, 8, 25, 33, 38-40, 42-45, 50, 54]; fewer with Z 3 [41,49,56] or Z n [18].…”
Section: Introductionmentioning
confidence: 99%
“…Translations [5,19], rotations [1,2,6,13,27,28,31,37] and more generally rigid motions [22-26, 29, 32] in the Cartesian grids have been studied with various purposes: describing the combinatorial structure of these transformations with respect to R n vs. Z n [5,6,19,22,30,38], guaranteeing their bijectivity [1,2,13,27,31,32,37] or transitivity [28] in Z n , preserving geometrical properties [24,25] and, less frequently, ensuring their topological invariance [23,26] in Z n . These are non-trivial questions, and their difficulty increases with the dimension of the Cartesian grid [29].…”
Section: Introductionmentioning
confidence: 99%
“…These are non-trivial questions, and their difficulty increases with the dimension of the Cartesian grid [29]. Indeed, most of these works deal with Z 2 [1, 2, 5, 6, 13, 19, 22, 23, 25-28, 32, 37]; fewer with Z 3 [24,31,38].…”
Section: Introductionmentioning
confidence: 99%
“…However, there are few algorithms available for generating all the transformed images from a given image patch. Algorithms known to us are: 2D rotations [21]; 3D rotations around a given rational axis [30,31]; 2D rigid motions [17,23] and 2D affine transformations [10]. However, none of them can be applied to 3D rigid motions.…”
Section: Introductionmentioning
confidence: 99%